Procedural Dungeon Generator
A downloadable tool
DOCUMENT - https://drive.google.com/file/d/1W2FOyDeDZlE8iQNj_YIYRu9e5VsEJdwB/view?usp=shari...
*As this is a tool-kit, I am not sharing any downloadable project on here*
The designer can edit a wide array of variables on the generator, to tweak the generation to what they desire, and use in-editor functions to perform actions such as generating, saving, loading, and deleting dungeons.
Since you’re in the editor, you have all the freedom to manually edit the generated dungeon as you please, such as adding more details, lighting, navigation, and so on. The generator is there to make your base dungeon layout; that is the purpose of such a system.
In the context of making a game and the workflow involved, you would have artists creating the assets to be used, a designer who would be using the assets to design various 'tiles', which is effectively mini level design, and then this procedural generator can take those tiles and create dungeons, and the good ones can be saved for future use.
The tool-kit is perfect for games which randomly generate their levels/dungeons when the player enters them, to keep the gameplay experience feeling fresh and fun to replay. Of course, this is nothing new, as the main inspiration for the project was Blizzard's Diablo games, and how they handle level generation.
Status | Prototype |
Category | Tool |
Author | Michael Roberts |
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